Acts as a miner the first few in-game days, until there's stone to start making mechanisms. Always appoint a second mechanic from the first migration wave. Mechanic: Adequate mechanic, adequate building designer.Woodcutter/Woodburner: Adequate woodcutter (I used to make the woodcutter and the carpenter the same person, until I realized that for the first few in-game days I wanted someone on both jobs full-time.).Add second miner from first immigration wave. Items like wheelbarrows that can easily be produced at the start of the fortress I get rid of and spend the points on something else. If I ever have points that are not reassigned yet, I put magma proof stones in like orthoclase so that making the first magma forges is easy. It should be noted that some items need to be gotten rid of so that there is enough points for everything. Later in the fortress three dwarfs will be assigned to the task to ease the stress. An all-round leader is needed so that I can assign him to be the broker, manager, and the bookkeeper. The engineer is great for making a rudimentary defense system while waiting for iron to make iron traps. You will notice that there is no crafting dwarfs because I just convert all of the migrants into furnace operators, craftdwarfs, etc. Once the fortress becomes large enough, the beginner miners are usually legendary, which then I start the iron mining. I like to have two miners because I like to get the fortress built fast with as much stone gathered as possible. This profile is great for quickly building a fortress before the goblinite harvest sieges begin as well. It is pretty basic due to the fact that I only use this profile to go into relatively easy embarks with no enemies nearby. To start this off, I will share my own embark profile. When you are about to start off a new fortress, what seven dwarfs do you pick for the creation of the new Mountain Home? Is it a group of military dwarfs ready to combat the undead? Or do you cast off cheese makers to the settlement for a challenge? full results etc.After seeing no active thread on the subject, I have become obligated to create a thread where people can share their !!Dwarf!! embark profiles. Improved work order filtering (respect partial vs.Stopped masterpiece trading from causing artisans to suffer effects of art defacement.Repeatable work orders, ability to set restart frequencies.Can set maximum number of general work orders per shop or disallow them by profession or altogether (note: this won't work for active old-save jobs).Can set maximum number of shops that a general work order can task at once.
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